Unknown Campsite - 3D Environment

Within the span of 7 days, I crafted a replica of an exterior landscape with megascan assets, dedicating considerable attention to the elements of composition, lighting, and the development of the tents as hero assets.

The genesis of this project came to be when I received the task of recreating an environment for a video game within the framework of Unreal Engine 5.

The abundance of foliage and the lush grassy terrain were predominantly generated through the employment of procedural content generation.

Unlit

Detail Lighting

Refrence

Other Angles

More References

White Knight - 3D Environment and Level Design

- 3rd Person Platformer - Still in development -

My main role in this project has been primarily level design, with environment creation as a close second, making sure we get a cohesive style with the assets we used.

I also handle many of the technical tasks, such as setting up the save and checkpoint system, optimizing textures, models, and materials, adding audio effects, animation blueprints, front-end blueprints, and UI.

A big shoutout to Snorri Siemsen and Halldór Már. They've been invaluable with their wisdom and assistance as we navigated everything together.

Scavenger Hut - 3D Environment

200 years into the apocalypse a portion of the animal population has mutated due to long exposure to radiation.
By an abandoned factory, a generation of rats has turned more human-like in both intelligence and physicality. With their new intellect and physical strength, they banded together to create a cozy home for themselves.
-
This project came to life with a photo of an abandoned factory in Kyiv, my love for Metro Exodus, and Nissen Huts that were scattered around Iceland due to the old American military occupation.
-
All aspects of the exterior scene were created by me over a 9-week timespan, except the vegetation and trees, and a few rusty props came from megascans.
The interior was created over a 3-week timespan. I created the base of the house. Including floor, walls, roof, interior steel frame, and the entrances to each room.
But all of the prop assets that are used can be found on the internet except one of the key assets, the fireplace, which was created by me.

A set of textures I created for recent projects

Textures - Substance Designer 

Stylized - Flagstone Pattern

Cracked Dirt

Tree Bark

Mimo Concept - 3D Environment

I'm thrilled to show a 3D concept art for the unfortunately canceled Project Mimo.

With our talented and passionate art crew, I helped bring the very distinguished cartoony art style that has a mix of cel-shading and real-time lighting, similar to games such as Breath of the Wild and Spongebob: Cosmic Shake.

Besides laying out the scene, my main responsibility was establishing a texturing pipeline, implementing workflows, and shader support.

Timelapse - Made in Unreal Engine 5